Path of Building is almost as fun as the main game. If you have ever played path of exile, you probably know what I’m talking about. Break the systems and abilities down to their most basic components and let us build with them. Instead of designing high detailed action figures with a few defined moves and items, give us Lego. While this guarantees a well balanced playstyle, where I’ll be using multiple abilities situationally, and aligning my cooldowns with appropriate scenarios, it removes an entire pillar of ARPG gameplay: Character planning. And then I have an alternative ability, maybe a debuffs or movement ability. I have a big ult ability that has a long cooldown. They make sure each class has a basic attack on left click, and a big spender on right click. That is, instead of placing the burden and agency of deciding how my character functions in my hands, they take it upon themselves to hard code how each class works, and then allow a few tweaks here or there on top. The way they approach the problem, and their philosophy for solving it, is in my opinion backwards. Anyway, looking forward to seeing more!īlizzards goal, when designing a Diablo game, is to create epic moments. Whether it’s line of sight, or more darkness, the game needs to obstruct more vision from the player if we want the game to have that feeling of fearful apprehension. Wilderness looks nice too, but I feel more trees and more overhanging stuff would be nice to give a more confining feeling in wilderness maps. I promise.Ītmosphere : The cave atmosphere with the sorceress looks fantastic, sometimes I feel it could look darker. I know it’s a ‘fantasy’ world to some degree, but being subtle pays off in heaps imo. In Diablo 3, it was more than a little off-putting to me to see items become like MMO items: Big, glowy marshmallow items… Please no: keep it simple, slick and uncompromisingly realistic. Weapon and gear esthetics: I like what I saw with the D4 Barbarian preview. Game needs a fast melee dps that revolves around finesse and agility. Let us start with very simple straight forward feedback regarding the initial reveal of D4 gameplay.īlizz wants feedback, let’s give it to them.įirst topic: Gameplay appeal (based on what was revealed at blizzcon 2019)Ĭlass Options: I really hope the D4 team is planning on presenting an Assassin class. I truly hope they do not pretend this time around. We’re all for progress, but we cannot lose the essence of Diablo 1 and Diablo 2.ĭiablo 4 presents a new opportunity, and I hope many fans will return to the franchise they love. We all know how many “great” ideas were forced down the pipeline which resulted in a lackluster game for many true diablo fans. I also remember how a huge bulk of community feedback was ignored. We also pointed out the very bad ideas that hurt D3 mechanically and emotively. I remember being so excited to get into the early Beta, and I remember the community gave the Diablo team feedback on how to maintain the best parts of diablo and highlight areas of improvement. I tried to force my love, but that’s not how love work. I have been a Diablo fan for 20 years and I simply adore the Diablo universe. Hello all, I haven’t posted in a very long time.
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