This, of course, was likely by design, a means of stress-testing the game environment and endeavoring to iron out some larger issues before getting the game into more hands. As noted above, the new title was first released from within the Dota 2 launcher, and this seems to have limited the initial size of its player-base. What jumps out right away is the obvious uptick in total participants on June 20th, an increase that sustained itself in the days that followed. So, what do the numbers flooding in from Twitch tell us about these games and their communities? Has classic Auto Chess completely disappeared as its players have left for their more complete successors? Did Dota Underlords’s brief head start give it a leg-up on Teamfight Tactics, or did the latter come out swinging? Just how many streamers are playing these games, and how does it compare to the biggest days of the original mod? Let’s take a look… Dota Underlords Rises in Two StagesĪbove you can see the total number of streamers broadcasting Dota Underlords since its launch on the 13th of June. But the hottest new title that week? Teamfight Tactics, the direct competition from Riot Games, released on the 18th and behind Valve by only five days. The next week, it was the most trending returning title, more than tripling its viewership and increasing its participating streamers more than four times. First released as a PBE (Playable Beta Environment) through the Dota 2 launcher on June 13th, Dota Underlords performed well enough on Twitch in just two days to be the top trending new title on the platform for the entire week. Valve was the first to make their move, eschewing their typical long development cycle, notoriously known as “Valve-Time,” for a more rapidly created playable foundation upon which to build out a full featured game and corresponding community as we delve deeper into its early access period. ![]() The world of “Auto Battlers,” as they have come to be called, was due to become quite crowded.Īnd, in the last few weeks, it all seems to have come to fruition. At the same time, Drodo released Auto Chess Mobile, and announced their own intentions to create a full-featured PC game, and not long after Riot Games, creators of League of Legends, declared their own intentions to break into this new space and create a title of their own. Even back then, it was clear that we were seeing the dawn of an entirely new genre of games, one that had the potential to carve out its own spot among the top communities in streaming, and it wasn’t long after that Valve announced they would be producing their own official version of the game. We first spoke about Auto Chess, the hit Dota 2 mod from Drodo Studio, back in April when Twitch first separated its streamers from players of the main game, giving it its own page and category. ![]() What does their performance tell us about the future of this new popular genre, and which title will emerge on top? Teamfight Tactics and Dota Underlords have both been released.
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